Max payne 2 walk thru
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Even if as you say his mood jumps up & down during the original, it's still based around a significant loss in his life.
Max payne 2 walk thru series#
I'm admittedly not what you could call a Max Payne connoisseur, but I'm pretty sure the Max Payne series is overall based upon the oppressively tragic hero that is Max Payne himself. In Max Payne 3 it's just kind of negative reinforcement over and over again.
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While the over-arcing goal for the first game was find out who killed his family and why, most of the monologue was situational and focused on Max's surroundings. The tone of his inner-monologue can be changed, and it can be situational and played up or down for effect, like the first two games were. Usually for that sort of character, you'd expect him to die at the end because that'd be the only way he could truly 'be free', so I hope to Hell that Rockstar didn't specifically give Max a happy ending just so they could drag him through even more painkillers and I detest the idea that a Max Payne game can't be done if he's not in a depressive slump, on the brink of dying from drugs or alcohol. It'd be anti-productive and would work against a lot of what Max Payne 3 stood for concerning the character if *depressing self-deprecating internal monologue* happens all over again and welp, guess there's something else in Max's past that he has to get over.
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Ever since he shaves his head giving himself a 'new beginning', he's basically working his way back up out of his depression, and the rest on the beach should signify that he's finally earned some peace.
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Which would supremely suck in my opinion. Of course if Rockstar decided they wanted another Max Payne, then Hell no Max isn't done! He managed to save Giovanna and her unborn child, which is somewhat symbolic of him repenting for not being able to save his own family. The fact that we last see him laying back with a cool drink on the beach I think is meant to insinuate that he's finally at peace (or the closest he'll get) with a lot of his past. Is he finally at peace? Can he live a normal life? This is what I want to know. My problem with the ending was it didn't tell us if MAx has faced all of his demons. Then again, I'm the guy who went back and emptied several clips in that Mafia boss' kid's face to make sure he wouldn't have an open casket. Serrano was the closest to becoming an effective antagonist, but then they had to go and make him appear all sympathetic during his last said: A lot of the villains you barely ever get to see really, and they only appear for a few minutes at a time. All of the different organisations made it a little tough to follow, and while Victor being a bad guy was highly predictable, I never got to see him doing much in the way of any nefarious deeds so I never felt the surge of anticipation in putting a bullet between his eyes like I did for say Edgar Ross or Dimitri Rascalov. I was never all too invested in the story anyway, so it blew it over without me caring too much. This was basically my train of thought as well. Him not killing Victor at the end was him sort of proving to himself that he didn't have to. The whole game desensitizes you to killing. I don't really like spelling out what stories mean to me, or, like, over-analyzing video games, but I think that was kind of the point.